Designing Interactive VR Lessons bootcamp

This bootcamp focuses on the powerful possibilities for teaching and learning with virtual reality across all content areas and grade levels. Participants will learn how to design and personalize interactive 360 experiences in the classroom using ThingLink’s 360 photo editor.

About our Bootcamps

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OVERVIEW  

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BRING A BOOTCAMP TO YOUR BACKYARD


Host schools receive 5 Premium Teacher accounts in exchange for offering a training space with good wifi. 

Minimum registration requirement is 20 participants, from your own school or from neighboring districts.

 Contact susan@thinglink to learn more and get started.

 

BOOTCAMP LOGISTICS

Tickets: $175, includes a full year of the Thinglink EDU Premium with 360/VR editor + 6 hours of training & support. 

Facilitators: Susan Oxnevad, Director of ThingLink Education, and the ThingLink Certified Educator Team.

  • Full-day Bootcamps provide 6 hours of in person training and collaboration. 
  • Blended Learning option provides 3 hours of online training + 3 hours on site

 

BOOTCAMP OVERVIEW

 This bootcamp teaches you to capture the world in 360 photos and use them to compile immersive multimedia stories, engaging your students like never before.

  • Translate a 360 photo into an interactive 360/VR  lesson

  • Understand key practices for annotating 360 images with text, photos, audio, and video

  • Embed Google Forms, maps and other 3rd party tools in 360 photos

  • Design student driven learning activities that promote higher-order thinking skills.  

     Contact susan@thinglink.com to bring a Bootcamp to your school.

 

In the morning, participants learn to design lessons that combine the power of ThingLink’s 360 photo editor with Google Apps and other popular 3rd party tools. We will take a look at ways to redesign classroom instructional time to embrace the common core with 360/VR experiences.


The focus of the afternoon will be on creating and publishing a curriculum-aligned activity for use with students. We’ll take a look at tools and resources for content capture, including 360 cameras and apps. With plenty of time dedicated to applying the learning, participants will walk away with a 360/VR lesson to use in the classroom the next day.  

AGENDA
  • Welcome and Introductions

  • Overview - What is interactive 360/VR?

  • The benefits of interactive 360/VR in the classroom, a pedagogical approach

  • Hands-on: Try it! Add tags to a 360 image 

  • Lunch on your own

  • Tools and resources to capture content: 360 cameras and more

  • Hands-on Guided Learning: Create your own virtual lesson with support using ThingLink’s 360 editor

  • Publish and share   

 

Contact susan@thinglink.com to bring a Bootcamp to your school.

|AGENDA & OVERVIEW  

|ATTEND A BOOTCAMP

|HOST A BOOTCAMP

|MAILING LIST

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